HKWarnings v2.1 Submitted To Apple

There were quite a few items I skipped to get v2.0 out into the wild, so I’ve quickly developed v2.1 to address some of the things missed. Coming soon:

iPhone and iPad
[NEW] Weather forecast popover/screen
[NEW] Special weather tip popover/screen
[FIX] Chinese fixes
[FIX] Memory usage improvements
[FIX] Bug fixes
[FIX] Fixed currency code on in-app purchase screen

iPhone
[FIX] iPhone now rotates properly (still portrait only though)

iPad
[NEW] Rainfall and wind (speed, direction, gusts)
[NEW] Radar images are larger
[NEW] Added a legend popover for the radar screen
[NEW] Added time label to top of radar screen
[NEW] Removed Special Weather Tip from main menu
[FIX] Typhoon mode works for sat/radar, weather forecast, special tip, rain, wind
[FIX] Localised UV to Chinese
[FIX] Fixed TC track image width
[FIX] Reduced memory usage
[FIX] URL loading crasher
[FIX] In-app purchase product loading crasher

HKWarnings v2.0 – Now For iPad

After months of work, HKWarnings v2.0 is now a Universal iPhone/iPod/iPad app and is now ready for download.

The iPad version shows the warnings, plus current weather, radar and satellite images and has links to other weather agency typhoon tracks. Click on the “Menu” button. And maybe on the “heart” icon?

IMPORTANT NOTE: HKWarnings now only runs on devices running iOS 5.0 or greater. If you are running iOS 4.x, iTunes will not let you upgrade, but if you have, for example, two devices, one running 5.0+ and one running 4.x, if you upgrade on the 5.0+ device, when you next sync your 4.x device, HKWarnings will be removed from the 4.x device. This is an iTunes ‘feature’ I’m afraid.

Other screenshots below. User guide coming soon…

Other screens:

Push Notifications with Urban Airship

The simplest way to set up your app for push notifications, I think, is to use Urban Airship? and their push product:

Urban Airship Push is a scalable, easy-to-implement solution that allows you to take advantage of the rich possibilities offered by push notifications?.

They say:

We can get you up and running within a few short hours?

It’s quicker than that.

Here are the steps I followed.

  • Join Urban Airship (UA)
  • Provision your app for push in the developer portal, generate a new certificate signing request and download your new certificate.
  • Create your app in UA and upload the certificate. UA have some instructions here.
  • You might need to regenerate your provisioning profile and reinstall – just to be safe.
  • Add the code to your app to register and handle push notifications. UA have some sample code.
  • Choose the right provisioning profile? and build.

That’s it! When the app starts up it registers with Apple for push notifications, if that’s successful it registers with UA. You are then ready to send notifications. You can test from the UA website.

You will need to write a service to push notifications to UA. I’ll cover that in another post.

Some gotchas and notes

Make sure you choose the right provisioning profile when building otherwise you will see the error below when you run:

no valid 'aps-environment' entitlement string found for application

Make sure you use a dev provisioning profile with the dev app you set up in UA or the prod/adhoc profile with the production app. Otherwise the Apple Push service will reject the device token and UA marks the token as inactive.

If you only ever need to broadcast to all devices, you do not need to keep a list of valid devices.

If you want to be able to send to individual devices or groups (using the UA tags) then you need to keep a list of valid devices and keep the list up to date by querying the UA feedback service.

The code you need to add to your app:

#define kApplicationKey @"YOUR APP KEY"
#define kApplicationSecret @"YOUR APP SECRET"

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

// reset notification badge count
application.applicationIconBadgeNumber = 0;

//Register for notifications
[[UIApplication sharedApplication]
registerForRemoteNotificationTypes:(UIRemoteNotificationTypeBadge |
UIRemoteNotificationTypeSound |
UIRemoteNotificationTypeAlert)];?

- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)_deviceToken {

// Get a hex string from the device token with no spaces or < >
self.deviceToken = [[[[_deviceToken description] stringByReplacingOccurrencesOfString:@"<"withString:@""]
stringByReplacingOccurrencesOfString:@">" withString:@""]
stringByReplacingOccurrencesOfString: @" " withString: @""];

NSLog(@"Device Token: %@", self.deviceToken);

if ([application enabledRemoteNotificationTypes] == 0) {
NSLog(@"Notifications are disabled for this application. Not registering with Urban Airship");
return;
}

// this is straight out of the UA sample code
NSOperationQueue *queue = [[[NSOperationQueue alloc] init] autorelease];
NSString *UAServer = @"https://go.urbanairship.com";
NSString *urlString = [NSString stringWithFormat:@"%@%@%@/", UAServer, @"/api/device_tokens/", self.deviceToken];
NSURL *url = [NSURL URLWithString: urlString];
ASIHTTPRequest *request = [[[ASIHTTPRequest alloc] initWithURL:url] autorelease];
request.requestMethod = @"PUT";

// Authenticate to the server
request.username = kApplicationKey;
request.password = kApplicationSecret;

[request setDelegate:self];
[request setDidFinishSelector: @selector(registrationSuccessMethod:)]; // if you want to do something with the token
[request setDidFailSelector: @selector(requestWentWrong:)];
[queue addOperation:request];
}

- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *) error {
NSLog(@"Failed to register with error: %@", error);
}

- (void)requestWentWrong:(ASIHTTPRequest *)request {

[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;
NSError *_error = [request error];

NSLog(@"ERROR: NSError query result: %@", _error);

UIAlertView *someError = [[UIAlertView alloc] initWithTitle:
@"Network error" message: NSLocalizedString( @"Error registering with notifiction server",
@"Error registering with notifiction server")
delegate: self
cancelButtonTitle: @"OK"
otherButtonTitles: nil];
[someError show];
[someError release];
}

If you want to store the device tokens then:

- (void)registrationSuccessMethod:(ASIHTTPRequest *) request {

[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;

// send to your server
// however you like
}

The iPhoneOS handles push notifications when your app isn’t running, but what if you receive a push when your app is open? You need to implement:

- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo
{
NSDictionary *apsInfo = [userInfo objectForKey:@"aps"];
NSString *alert = [apsInfo objectForKey:@"alert"];
NSString *sound = [apsInfo objectForKey:@"sound"];
NSString *badge = [apsInfo objectForKey:@"badge"];

// if you want to set the badge number
application.applicationIconBadgeNumber = [[apsInfo objectForKey:@"badge"] integerValue];

// more likely you want to set it to zero
application.applicationIconBadgeNumber = 0;

// play sound?

// show push msg
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Push Notification" message:alert delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[alertView show];
[alertView release];
}

Checking For An Internet Connection

[Via]

This code tells you if you have a network connection. You need the Reachability class from Apple.

#import "Reachability.h"

+(BOOL) doWeHaveInternetConnection{

	Reachability *hostReach = [[Reachability reachabilityWithHostName: @"www.google.com"] retain];
	NetworkStatus netStatus = [hostReach currentReachabilityStatus];
	BOOL isAvailable = NO;

	if (netStatus == NotReachable)
	{
		NSLog(@"NotReachable");
		isAvailable =  NO;
	}

	if (netStatus == ReachableViaWiFi)
	{
		NSLog(@"ReachableViaWiFi");
		isAvailable =  YES;

	}

	if (netStatus == ReachableViaWWAN)
	{
		NSLog(@"ReachableViaWWAN");
		isAvailable = YES;
	}

	[hostReach release];
	return isAvailable;
}